#include #include #define setvec(vec, a) \ vec.sv_handler = a; \ vec.sv_mask = vec.sv_flags = 0 static int ringring; nap(n) unsigned n; { void napx(); int omask; struct sigvec vec, ovec; struct itimerval itv, oitv; register struct itimerval *itp = &itv; if (n == 0) return; timerclear(&itp->it_interval); timerclear(&itp->it_value); if (setitimer(ITIMER_REAL, itp, &oitv) < 0) return; setvec(ovec, SIG_DFL); omask = sigblock(sigmask(SIGALRM)); itp->it_value.tv_sec = n/60; itp->it_value.tv_usec = (n%60)*1000000/60; if (timerisset(&oitv.it_value)) { if (oitv.it_value.tv_sec >= itp->it_value.tv_sec) { if (oitv.it_value.tv_sec == itp->it_value.tv_sec && oitv.it_value.tv_usec > itp->it_value.tv_usec) oitv.it_value.tv_usec -= itp->it_value.tv_usec; oitv.it_value.tv_sec -= itp->it_value.tv_sec; } else { itp->it_value = oitv.it_value; /* * This is a hack, but we must have time to return from * the setitimer after the alarm or else it will restart. * And, anyway, sleep never did more than this before. */ oitv.it_value.tv_sec = 1; oitv.it_value.tv_usec = 0; } } setvec(vec, napx); ringring = 0; sigvec(SIGALRM, &vec, &ovec); setitimer(ITIMER_REAL, itp, (struct itimerval *)0); while (!ringring) sigpause(omask &~ sigmask(SIGALRM)); sigvec(SIGALRM, &ovec, (struct sigvec *)0); setitimer(ITIMER_REAL, &oitv, (struct itimerval *)0); sigsetmask(omask); } static void napx() { ringring = 1; }